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THE LIFE OF AN ADVENTURER

And he goes on a new journey... now accompanied! Our mascot always gets into trouble, it's amazing how our little friend can't lead a quiet life, just yesterday he arrived at our meeting tired and scared, he must have gotten into some trouble ...

Check it out on forum

Choose your path | Forum

Topic location: Forum home » TibiaEvents » News
Mirhadrael
Mirhadrael Jul 13, 11:29PM
Character: Mirhadrael

World: Solidera


The Barbarian (PART I)

Lore>>

Since they got in contact with people from Carlin and built their settlement in Hrodmir, the Nordic barbarians kept reclusive in their frozen islands, mostly dealing with their internal conflicts and avoiding too much interference from outsiders. Yet, Sven the Younger, Jarl of the Nordic tribes, decided to drastically change their politics regarding reclusion after a dreadful warning from his mother, a powerful druid and foreseer from the elder council of Nibelor. The Jarl started to recruit brave warriors among the Nordic tribes to travel abroad and fight the evil that is spreading around the world before it reaches their beloved hometown. Now, Barbarians war cries are heard in every corner, making shadows tremble and flee.>>

 

Strong points:>>

- Barbarians are warmongers and excel in the use of offensive tactics and powerful blows;>>

- Superior hitpoint regeneration due to their sturdiness and constitution;>>

- They can wield two weapons (a primary one and a secondary one), granting them an extra attack per round; >>

- They are mana independent: their fierceness grants them boosts, extra damage and/or speed;>>

- They are excellent all-in warriors, once a target is chosen, a barbarian will most likely not retreat until it has fallen;>>

- Very agile warriors, they can move swiftly among mobs and apply their combo avoiding getting swarmed;>>

- Great elemental resistance kit granted by abilities; >>

 

Drawnbacks:>>

- Barbarians can’t wield shields or heavy armors;>>

- Fierceness regeneration is directly dependent on damage output;>>

- Their low armor status in general makes them fragile and susceptible to high risk of death;>>

- They don’t use spells, hence can’t use runes;>>

- They are very dependent on their Fierceness and Health management to endure long combats and perform efficient combos.>>

 

Vocation status per level and regeneration numbers:>>

Each level up, a barbarian will get:>>

- 15 oz of capacity;>>

- 10 hitpoints;>>

- 20 Fierceness points>>

- As time passes, Barbarians regenerate 1 hitpoint every 4 seconds>>

- Fierceness regenerates every time a Barbarian deals or takes damage: for each hitpoint of damage dealt or taken, a Barbarian will regenerate 0.5 points of Fierceness. If a Barbarian is below 50% of his health bar, the regeneration is doubled. >>

 

Skills:>>

Barbarians are primarily dual-weapon wielders, their Melee skills (fist, axe, club and sword) can be trained very effectively. Since they are masters in the art of dueling, their progress in these skills is 10% more effective than knights. If a Barbarian trains with two different weapons classes (i.e. a sword and an axe), he will advance in both classes, but the secondary weapon skill class will advance 25% slower. >>

A barbarian has no magic level skill;>>

A barbarian has no shielding skill.>>

All Barbarians are excellent fisherman, so their fishing skill increases 25% faster than other vocations;>>

A Barbarian can train distance skill, but he/she will only progress as well as a Knight.>>

 

Promotion:>>

At level 20, a Barbarian can be promoted to Warmonger Barbarian in Svargrond with Sven the Younger. The Jarl is the only one that can promote Barbarians.>>

A Warmonger Barbarian will regenerate 1 hitpoint every 3 seconds. For each hitpoint of damage dealt or taken, a Warmonger Barbarian will regenerate 1 point of Fierceness. If a Barbarian is below 50% of his health bar, the regeneration is doubled. >>


Continues below...

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Mirhadrael
Mirhadrael Jul 13, 11:31PM
Character: Mirhadrael

World: Solidera


The Barbarian PART II)


Abilities:>>

Barbarians do not use spells. Instead, they rely on a variety of combat techniques and abilities. To cast abilities, a barbarian will consume Fierceness points from hi Fierceness bar. Whenever a Barbarian takes or deal damage, that bar regeneration will be boosted. Both Health and Fierceness interfere on some of the vocation abilities. All Barbarian abilities are inserted in the same cooldown groups as other vocations’ spells: Attack, Heal, Support (Defensive and Offensive), Special, Crippling, Focus or Ultimate Strikes. Defensive and Offensive Support abilities share different cooldowns, meaning that a Barbarian can combo Defensive and Offensive support abilities.>>

 

Name: Healing call>>

Group: Healing>>

Type: Instant>>

Exp level required: 8>>

Fierceness points: 50>>

Cooldown: 2 seconds>>

Effect: Heals a percentage of the Barbarian health based missing health. If the Barbarian health bar is below 50%, the healing effect is 20% more effective.>>

 

Name: Ruskie tracking>>

Group: Support>>

Type: Instant>>

Exp level required: 8>>

Fierceness points: 20>>

Cooldown: 2 seconds>>

Effect: The Barbarian call for the aid of a trustworthy Ruskie to track the whereabouts of another person. The ruskie will follow the scent of the target and will point its direction to the Barbarian.>>

 

Name: Northern light>>

Group: Support>>

Type: Instant>>

Exp level required: 8>>

Fierceness points: 20>>

Cooldown: 2 seconds>>

Effect: The Barbarian calls for the aid of the Northern lights to enlighten his/her path. If casted more than once, the light effect increases 25% and the light color starts to change tone. The subsequent casting attempts will cost the double of Fierceness points the previous one, won’t increase the light radius but will change its tone again.>>

 

Name: Climbing>>

Group: Support>>

Type: Instant>>

Exp level required: 8>>

Fierceness points: 20>>

Cooldown: 2 seconds>>

Effect: The barbarian uses his strength to climb a hole using his bare hands. >>

 

Name: War leap>>

Group: Support>>

Type: Instant>>

Exp level required: 10>>

Fierceness points: 40>>

Cooldown: 2 seconds>>

Effect: Using his vitality, the Barbarian summons his strength and is capable of making a huge leap upward or downward without injuring himself. >>

 

Name: Nibelor bless>>

Group: Healing>>

Type: Instant>>

Exp level required: 10>>

Fierceness points: 50>>

Cooldown: 4 seconds>>

Effect: The Barbarian calls for blessing of their shamans in Nibelor to relieve him/her from dangerous poisons. If the Barbarian health bar is above 50%, he/she will be immune to new poisoning effects for 10 seconds.>>

 

 

Name: Norsir rush>>

Group: Support>>

Type: Instant>>

Exp level required: 15>>

Fierceness points: 100>>

Cooldown: 4 seconds>>

Effect: The Barbarian focuses and put his body and mind in balance, allowing him to move faster for 6 seconds. If cast in a snowy terrain or if the Barbarian health bar is below 50%, this ability will grant 5% extra speed to the Barbarian on top of the standard speed bonus already granted. >>

 

Name: Northern bash>>

Group: Attack>>

Type: Instant>>

Exp level required: 16>>

Fierceness points: 50>>

Cooldown: 4 seconds>>

Effect: The barbarian uses both his weapons to bash the target in front of him but canceling one turn of attack, dealing physical damage. If the target’sl hitpoints at the moment of casting is lower than the Barbarian’s total hitpoints, it will be knocked back 1 sqm as long as a free sqm is available. Bosses, Giant creatures or creatures immune to physical attacks can’t be knocked back.


(Continues below...)

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Mirhadrael
Mirhadrael Jul 13, 11:32PM
Character: Mirhadrael

World: Solidera


The Barbarian (Part III)


Abilities:


Name: Northern howl

Group: Offensive Support

Type: Instant

Exp level required: 20

Fierceness points: 60

Cooldown: 10 seconds

Effect: The Barbarian uses his fierceness to howl loudly, fearing the surrounding enemies for 1 second. If the Barbarian health bar is below 50%, the howl will not fear the enemies. Creatures immune to fear won’t be affected.

 

Name: Chopper mastery

Group: Offensive Support

Type: Instant

Exp level required: 25

Fierceness points: 60

Cooldown: 10 seconds

Effect: The Barbarian uses his weapon mastery to increase damage done by axe weapons by 10%. The boost is also applied to any axe related ability casted subsequently. If the Barbarian Health bar is below 50%, the damage is increased by 20%. While focusing in his axe mastery, the Barbarian will take 10% extra damage from targets.

 

Name: Axe toss

Group: Attack

Type: Instant

Exp level required: 27

Fierceness points: 20

Cooldown: 4 seconds

Effect: If the Barbarian secondary weapon is an axe, he can throw it into the target up to 8 sqm. While on cooldown, the tossed secondary weapon is disabled. If the target’s Health bar is below 50%, the damage is increased by 10% on hit.

 

Name: Frost skin

Group: Defensive Support

Type: Instant

Exp level required: 30

Fierceness points: 80

Cooldown: 8 seconds

Effect: The Barbarian uses his training discipline to endure the bitterness of cold environment, increasing his Ice Elemental resistance in 5% for 10 seconds. If the Barbarian health bar is below 50%, this resistance is increased to 10%.

 

Name: Northern howl

Group: Support

Type: Instant

Exp level required: 30

Fierceness points: 60

Cooldown: 10 seconds

Effect: The Barbarian uses his fierceness to howl loudly, fearing the surrounding enemies for 1 second. If the Barbarian health bar is below 50%, the howl will not fear the enemies. Undead, Constructs and other Creatures immune to fear won’t be affected.

 

Name: Double swing

Group: Attack

Type: Instant

Exp level required: 32

Fierceness points: 20

Cooldown: 3 seconds

Effect: Instead of focusing a single target, the Barbarian will attack two different targets surrounding him. One of the targets will receive the damage of his primary weapon and the other will receive the damage of his secondary weapon.

 

Name: Bash mastery

Group: Offensive Support

Type: Instant

Exp level required: 35

Fierceness points: 60

Cooldown: 8 seconds

Effect: The Barbarian uses his weapon mastery to increase damage done by sword weapons by 10% during 10 seconds. The boost is also applied to any club related ability casted subsequently. If the Barbarian Health bar is below 50%, the damage is increased by 20%. While focusing in his club mastery, the Barbarian will take 10% extra damage from targets.

 

Name: Scar Endurance

Group: Defensive Support

Type: Instant

Exp level required: 35

Fierceness points: 60

Cooldown: 8 seconds

Effect: The Barbarian uses his fierceness to enter in a defensive stance, increasing his resistance to physical damage to 10% during 10 seconds. If the Barbarian Health bar is below 50%, the resistance is increased to 20%.

 

Name: Hammer Clash

Group: Attack

Type: Instant

Exp level required: 37

Fierceness points: 30

Cooldown: 3 seconds

Effect: If the Barbarian secondary weapon is club, he can hit the ground in front of him, creating a shockwave in straight line of 6 sqm, dealing physical damage to all targets on its way. If the Barbarian Fierceness bar is full at the moment of casting, the enemies hit in the shockwave line will be slowed by 20% and the enemy standing in the last sqm of the shockwave will be knocked back.

 

Name: War cry

Group: Attack

Type: Instant

Exp level required: 37

Fierceness points: 100

Cooldown: 10 seconds

Effect: The Barbarian summons his forces and shouts a powerful cry in the battlefield, dealing physical damage to all enemies in a huge area. Enemies in the radius of the ability will get their speed reduced by 15% for 2 seconds. Creatures immune to paralyze won’t be affected by the slow. If the Barbarian Fierce bar is full at the moment of casting, the damage and slow are increased in 10%.

 

Name: Battle Frenzy

Group: Attack

Type: Instant

Exp level required: 38

Fierceness points: 60

Cooldown: 4 seconds

Effect: The Barbarian enters in a battle frenzy state and focus in dealing damage to all targets surrounding him. Battle Frenzy will only apply the damage inflicted by the primary weapon. 

 

Name: Slash mastery

Group: Offensive Support

Type: Instant

Exp level required: 40

Fierceness points: 60

Cooldown: 8 seconds

Effect: The Barbarian uses his weapon mastery to increase damage done by sword weapons by 10% during 10 seconds. The boost is also applied to any sword related ability casted subsequently. If the Barbarian Health bar is below 50%, the damage is increased by 20%. While focusing in his sword mastery, the Barbarian will take 10% extra damage from targets.

 

Name: Sword swing

Group: Attack

Type: Instant

Exp level required: 42

Fierceness points: 30

Cooldown: 3 seconds

Effect: If the Barbarian secondary weapon is sword, he can swing it and hit enemies in cone shaped area in front of him up to 3 sqm. If the target’s Health bar is below 50%, the damage is increased by 10% on hit.

 

Name: Crippling shout

Group: Attack

Type: Instant

Exp level required: 45

Fierceness points: 50

Cooldown: 8 seconds

Effect: The Barbarian call for his ancients powers and releases a powerful loud battle shout that echoes in the enemies’ ears for 30 seconds. While affected by Crippling shout, enemies will lose 5% of their current health as physical damage every 2 turns. If the Fierceness bar is full at the moment of casting, the crippling will endure for extra 30 seconds.   

 

Name: Stone skin

Group: Defensive Support

Type: Instant

Exp level required: 45

Fierceness points: 80

Cooldown: 8 seconds

Effect: The Barbarian uses his training discipline to endure the harshness earth element, increasing his Earth Elemental resistance in 5% for 10 seconds. If the Barbarian health bar is below 50%, this resistance is increased to 10%.

 

Name: Extended vitality

Group: Healing

Type: Instant

Exp level required: 50

Fierceness points: 100

Cooldown: 60 seconds

Effect: The Barbarian improved constitution allows him to harvest every resource in his body to boost his vitality, recovering 30 hitpoints every 2 turns. If the Barbarian health bar is below 50% at the moment of casting, he/she will recover 40 hitpoints every 2 turns.

 

Name: Magma skin

Group: Defensive Support

Type: Instant

Exp level required: 55

Fierceness points: 80

Cooldown: 8 seconds

Effect: The Barbarian uses his training discipline to endure the burning of fire element, increasing his Fire Elemental resistance in 5% for 10 seconds. If the Barbarian health bar is below 50%, this resistance is increased to 10%.

 

Name: Nordic rage

Group: Attack

Type: Instant

Exp level required: 60

Fierceness points: 100

Cooldown: 10 seconds

Effect: The Barbarian concentrates his fury in a single blow using his both weapons, dealing extra 10% physical damage of the combined damage of both weapons.

 

Name: Norsir Haste

Group: Support

Type: Instant

Exp level required: 60

Fierceness points: 80

Cooldown: 4 seconds

Effect: The Barbarian uses his improved vitality to greatly boost his speed for 6 seconds. The speed boost is increased extra 10% if walking in snowy terrain. If the Barbarian health bar is below 50%, his speed is increased extra 5%. 

The Forum post is edited by Mirhadrael Jul 13, 11:36PM
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Mirhadrael
Mirhadrael Jul 13, 11:38PM
Character: Mirhadrael

World: Solidera


The Barbarian (PART IV)


Abilities:


Name: Berserker Double swing>>

Group: Attack>>

Type: Instant>>

Exp level required: 70>>

Fierceness points: 80>>

Cooldown: 4 seconds>>

Effect: Instead of focusing a single target, the Barbarian will attack two different targets surrounding him. One of the targets will receive the damage of his primary weapon and the other will receive the damage of his secondary weapon, but each weapon will deal extra 10% damage on hit.>>

 

Name: Isolating skin>>

Group: Defensive Support>>

Type: Instant>>

Exp level required: 72>>

Fierceness points: 80>>

Cooldown: 8 seconds>>

Effect: The Barbarian uses his training discipline to endure the electrifying of energy element, increasing his Energy Elemental resistance in 5% for 10 seconds. If the Barbarian health bar is below 50%, this resistance is increased to 10%.>>

 

Name: Tyrsung strike>>

Group: Attack>>

Type: Instant>>

Exp level required: 82>>

Fierceness points: 100>>

Cooldown: 4 seconds>>

Effect: The barbarian uses both his weapons to strike the target in front of him but canceling one turn of attack, dealing physical damage and 5% of the target’s current health. If the target’s current hitpoints at the moment of casting is lower than the Barbarian’s total hitpoints, it will be knocked back 1 sqm as long as a free sqm is available. Bosses, Giant creatures or creatures immune to physical attacks can’t be knocked back.>>

 

Name: Battle Command>>

Group: Party Support>>

Type: Instant>>

Exp level required: 90>>

Fierceness points: 200>>

Cooldown: 60 seconds>>

Effect: While in a party, the Barbarian can shout Battle Command and grant his allies improved status according to their vocations for 30 seconds. Knights will have 5% damage reduction of all sources; Paladins will receive 5% extra damage input to single target attacks/spells; Druids will get 10% improved healing spells; Sorcerers will be granted 5% extra damage for area attacks. >>

 

Name: Formorgar clash>>

Group: Attack>>

Type: Instant>>

Exp level required: 95>>

Fierceness points: 150>>

Cooldown: 6 seconds>>

Effect: The Barbarian summons his fierceness and attacks all targets in a cone area in front of him, extending to 5 sqm, dealing physical damage and crippling the enemies hit. Crippled enemies will have their healing from any source reduced by 25% during 3 seconds. If the Fierceness bar if full at the moment of casting, the crippling effect is increased to 50%. >>

 

Name: Spiritual healing>>

Group: Healing>>

Type: Instant>>

Exp level required: 110>>

Fierceness points: 250>>

Cooldown: 2 seconds>>

Effect: The Barbarian calls for the Spirit guardians of Nibelor and greatly heals a percentage of his/her health based on his total health pool. If the Barbarian health bar is below 50%, the healing effect is 20% more effective.>>

 

Name: Hrodmir Frenzy>>

Group: Support>>

Type: Instant>>

Exp level required: 150>>

Fierceness points: 200>>

Cooldown: 10 seconds>>

Effect: The Barbarian calls for him motherland roots and enters in a frenzy state, focusing in dealing damage to all targets surrounding him. Hrodmir Frenzy apply the damage inflicted by both primary and secondary weapons.  >>

 

Name: Nibelor Guardian Spirit>>

Group: Support>>

Type: Instant>>

Exp level required: 200>>

Fierceness points: 1000>>

Cooldown: 30 minutes >>

Effect: The Barbarian uses his shamanic connections to the Spirit Guardians of Nibelor and summons a powerful Entity to fight with him for 15 minutes. The Nibelor Guardian Spirit is an ethereal creature that is immune to physical damage. It offers great support but deals no damage to enemies. The Nibelor Spirit has a healing aura that will heal the Barbarian and his allies within its radius every 4 seconds. The Spirit also removes randomly crippling effects from the Barbarian and boosts his Fierceness regeneration. If the Barbarian health bar drops below 50%, the Nibelor Spirit Guardian will haste to him/her and apply his healing aura effects with 25% more efficiency.  >>

 

Name: Formorgar Heart>>

Group: Support>>

Type: Instant>>

Exp level required: 300>>

Fierceness points: 300>>

Cooldown: 20 seconds>>

Effect: The Barbarian summons the power of the mighty Formorgar Glacier, releasing him from any crippling effect, granting immunity to any further crippling effect for the next 10 seconds and boosting his speed for the same amount of time. While under Formorgar Heart’s effect, the Barbarian can’t perform any attack of any source nor use any offensive tactics. He is also unable to use any healing abilities, just potions. The ability also prevents the Barbarian from receiving third party heals, i.e., from Druids.


(Continues below...) >>


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Mirhadrael
Mirhadrael Jul 13, 11:39PM
Character: Mirhadrael

World: Solidera


The Barbarian (FINAL PART)


Armor Equipments:>>

Polar Bear Fur cape>>

Arm: 9 (Melee skills +1; Protection ice +2%)>>

Weight: 25 oz.>>

It can only be used by Barbarians of level 30 or higher.>>

 

Norsir traditional armlet>>

Arm: 10 (Protection physical +2% Protection ice +2%)>>

Weight: 30 oz>>

It can only be used by Barbarians of level 30 or higher.>>

 

Frost Dragon Scale Armor>>

Arm: 12 (Melee skills +1; Protection Ice +4%)>>

Weight: 70 oz.>>

It can only be equipped by Barbarians of level 40 or higher>>

 

Serpent Sea Scale Armor>>

Arm: 12 (Melee skills +1; Protection physical 5%; Protection ice 5%)>>

Weight: 80 oz>>

Imbuement slots: 1>>

It can only be equipped by Barbarians of level 60 or higher.>>

 

Formorgar Icy Armlet>>

Arm 15 (Melee skills +2; Protection physical 6%; Protection ice 6%)>>

Weight: 60 oz.>>

Imbuement slots: 1>>

It can only be equipped by Barbarians of level 80 or higher.>>

 

Nibelor Spiritual Hood>>

Arm 14 (Melee skills +1; Protection fire +5%; Protection earth +5%)>>

Weight: 40 oz>>

Imbuement slots: 1>>

It can only be equipped by Barbarians of level 80 or higher.>>

 

Helmet Equipments:>>

 

Norsir traditional Helmet>>

Arm 6 (Melee skills +1)>>

Weight: 30 oz>>

It can only be equipped by Barbarians of level 30 or higher.>>

 

Bear Fur Hood>>

Arm 6 (Protection ice +2%; Protection energy +2%)>>

Weight: 20 oz.>>

It can only be equipped by Barbarians of level 30 or higher.>>

 

Shamanic Hood>>

Arm: 6 (Protection earth +2%; Protection fire +2%)>>

Weight: 25 oz.>>

It can only be equipped by Barbarians of level 30 or higher>>

 

Leviathan’s Skull Helmet>>

Arm 8 (Melee skills +2; Protection physical +3%; Protection Ice +3%)>>

Weight: 42 oz.>>

Imbuement slots: 1>>

It can only be equipped by Barbarians of level 100 or higher.>>

 

Boots Equipments:>>

Nibelor Spiritual boots>>

Arm: 1 (Speed +10; Protection to all elements +3%)>>

Imbuement slot: 1>>

It can only be equipped by Barbarians of level 100 or higher.>>

 

Formorgar Glacier threader>>

Arm: 3 (Speed +5; Protection physical 3%; Protection to Ice +3%)>>

Imbuement slot: 1>>

It can only be equipped by Barbarians of level 100 or higher.>>

 

Rings/Amulets:>>

Shaman ring(Elemental protection: +2% to all elements)>>

Weight: 1.5oz.>>

It can only be equipped by Barbarians.>>

 

Norsir steel ring(Melee skills +1)>>

Weight: 3.5 oz.>>

It can only be equipped by Barbarians.>>

 

Shaman collar(Elemental protection: +3% to all elements)>>

Weight: 5.5 oz.>>

It can only be equipped by Barbarians.>>

 

Norsir steelchain(Arm 2; Speed +5).>>

Weight: 8.5 oz.>>

It can only be equipped by Barbarians.>>

 

Totems:(exclusive Barbarian items to be equipped in the old arrow slot)>>

 

Formorgar totem>>

Weight: 10oz>>

Melee skills +3; Speed +10; Faster health regeneration. It lasts for 2 hours. It can be recharged in Nibelor with Hjaern for 2 silver tokens.>>

It can only be equipped by Barbarians.>>

 

Nibelor totem>>

Weight: 10 oz.>>

Grants faster health regeneration while equipped. It lasts for 2 hours. It can be recharged in Nibelor with Hjaern for 2 silver tokens).>>

It can only be equipped by Barbarians.>>

 

Okolnir totem>>

Weight: 10 oz.>>

Melee skills +2; Protection to Ice +3%; Protection to Physical +5%. It lasts for 2 hours and can be recharged in Nibelor with Hjaern for 2 silver tokens.>>

It can only be equipped by Barbarians.>>

 

Tyrsung totem>>

Weight: 10 oz>>

Melee skills +1; Speed +10.>>

It can only be equipped by Barbarians.>>

 

Helheim totem>>

Weight: 10 oz.>>

Melee skills +1; Protection death 4%.>>

It can only be equipped by Barbarians.>>

 

Grimlund totem>>

Weight: 10 oz.>>

Protection to fire +5%; Protection to earth +5%. >>

It can only be equipped by Barbarians.>>

 

Hrodmir totem>>

Weight: 10 oz.>>

Protection to ice +5%; Protection to Energy 5%.>>

It can only be equipped by Barbarians.


The end.

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korvorox
korvorox Jul 13, 11:54PM
Character Name: Korvo Paladino
Game World: Gentebra
New Vocation: Before promoted: Nature Monk / After Promoted: Elder Nature Monk

Short Description: Nature Monks are fighters who have the power of nature enraised by eldergods, they have an incredible fist powers where can use the power of nature to cast special habilities using their barely hands. Some of them have been rebeled themselfs due the world ferumbra's war, and now they try to conquer the power of ruthless seven.

About the Vocation: They can use stamina to strenght power and can use they life to enraise ultimate habilities, they can use some weapons like special claws and throwing weapons often, They cannot use arrows, or spellbooks, instead, for defensive, they can use "aura crystals" in order to high they habilities.

Gains By Level:

15 oz capacity.
15 oz mana.
15 oz HP.

they have the most "equal" advances ingame !

As far they are fist fighters, they can upgrade they fist habilities 4x faster than knights (reaching 500-800 fist fight)

pros:
-higher close damage
-can use summons  before other vocations
-fist fighters advance higher than other vocations

cons:
does not use potions
does not use shields
lack spells


Special Habilities (spells):

- Explosive Berserk Fist: {Tsee Ark} (A massive concentrate power, where can be be slashed to the ground, causing consider damage to closier enemies <similar to exori mas blast from knights, but stronger>
- Holy Aura: {Tsee prot} (Uses the damage taken used to concentrate an special damage on a single target enemie. <similar to "parry charm", but single tarket strenghent)
- Concentrated eldergod punch {Tsee yaa} (An ultimate concentrated punch that can uses the power of vacuum and damage enemies in a large front area)
- eldergod aura:[summon] {Tsee mort ura} (cast an eldergod aura summon) <similar to a demon but holylike sprite>

Summon special Habilities:
Holy light: Uses his power to regenerate your hits points but lower your mana
-a spell similar to "exeta res" but can align enemies in order to fistkill

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Umbra ADMIN
Umbra Jul 14, 08:32AM
The contest ended! thank you all for participating! 

we'll be back as soon as we got all votes ( it can take up to a week)


Regards,

Lisa.

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Umbra ADMIN
Oct 11, 06:56AM
i love the creativity of all story's
6 0 +6
Idhock Event
Sep 20, 07:04AM
Check out the new contest!
1 0 +1
Idhock Event
Aug 25, 12:04AM
Contest ended, stay tuned for the winners anouncement ^^
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